

In the first game, you’d encounter enemies, but not in every room or section.  Outlast 2 does, most of the time. it takes away what made the first game great. This gives you no sense of ease, and whilst this adds to the tension. Now, enemies in Outlast 2, and boy, there is a lot of them. This is one of my issues with Outlast 2 the encounters with enemies becomes stale quickly due to the encounters being too close together at times. Unfortunately, just like the real life counterpart, using these features heavily drains your battery supply, and in a rural country, batteries are scarce, so managing your tools is key to surviving the horrors in Outlast 2. Due to the open nature of the environment in Outlast 2, the camera obtained a new feature a directional microphone to determine where the enemies are coming from or walking around. Once again, like the first Outlast, Outlast 2 uses a video camera to document the horrifying journey, with night vision allowing the player to move through the darkness with an average idea where you’re going. Using various parts of the environment to hide such as tall grass, lakes, rivers, barrels, under beds, or in wardrobes and cabinets, Blake has various places to hide, but not all of them work, as enemies may find you instantaneously, usually ending up in your death. Keeping the same gameplay format as the previous entry, Blake cannot fight against his foes all he can do is run and hide from the minions of the Church or Heretics. Most of the plot is confusing and doesn’t make sense, there fan theories that believe the events link it to the Murkoff company from the first game but nothing concrete… Hopefully, we will see some DLC that explains the event a little further. Outlast 2 shifts away from the cramped and claustrophobic corridors of Mount Massive Asylum for a more open rural environment in the Supai Region of the Coconino county region of Arizona. Outlast 2 follows our protagonist Blake Langermann, an investigative journalist who alongside his wife, Lynn investigate the mysterious murder of a young, pregnant woman known only as Jane Doe.  Then, on October 23, 2014, Red Barrels Studio announced a sequel to the pant shitting horrors at Mount Massive Asylum. Red Barrels Studio gave us a shock with Outlast and had all of us players wearing diapers to make sure the next turn around a corner wasn’t a time to pause and change our underwear. Around this time, the horror genre for video games was dwindling and becoming stale with classic franchises such as Resident Evil and Silent Hill drifting away from what made them stand out in video game industry as horror games. Tl dr: Not as scary as its predecessor, but definitely more moments that make your butthole clench.įamily Focus: Click here for more informationīack in 2013, the world was introduced to Outlast, an indie horror game created by the delightful folks over at Red Barrels Studio.
